the citizens need to be well fed, otherwise, they will start dying and is some case even start a riot. to prevent this build Medical Post, Care House and maintain proper heat level.įood – this one of the factors which will determine the rise and fall of Discontent and Hope. Sickness will decrease your city productivity and death would lead to loss of hope and rise in discontent.
Medical Care – as the game progress the temperature goes on decreasing which would mean more people getting sick and if this continues more serious conditions like frostbite and death will appear. research Steam Hubs and Heaters they are quite useful. to maintain proper heat level in all part of the city.
if you put a lot of stress on it then it would break down. Heating – Generators is the heart of the city and it creates heat to make the city liveable but be careful will using them. so be careful when you select your law because if you don’t keep your promises it will cause a rise in Discontent and if you treat people badly it will cause fall of hope. if any of the bars reaches a critical level then it would mean game over for you.īook Of Laws – you can create new laws in the city which will affect your citizens either positively and negatively. So to maintain peace, law, and order among your citizens you will need to monitor two things.
the buildings you construct, the law you pass, the food you give to them and all the other decisions will determine both their and your fate in the game. you need to make sure that they are getting necessary things from the city to live another day.
Tips On How To To Balance Discontent And Hope In Frostpunkįor surviving the deadly snow and cold players need to monitor and micromanage the citizens. so below you will find a guide on how to balance both of them in the game. to make sure that the game progress well players also need to monitor the Discontent and Hope among the citizens. In Frostpunk there are many things players need to take care of to make the city livable and help the citizens survive. it is a survival city builder game where players are tasked to build the last city on Earth by managing both citizens and infrastructures. But most importantly, it adds a new layer that is present in many aspects of the game - be it politics, society or technological progress - the conflict between humans and their nature".Developer and Publisher 11 bit studios have released their new latest game titled Frostpunk. Frostpunk 2 builds on the conflicts of its predecessor - survival vs human values, life vs the arctic frost. What players should expect is a wide universe of choices, the freedom to shape the society and the city however they see fit - and reap the consequences. With a still-growing team of nearly 70 people, we have more manpower available to focus on all aspects of the game from the scale, the production value, and the quality of UX, but our ambition is to do more than a straight-up sequel. “What we aim to deliver to players is an experience that goes vastly beyond that of the original Frostpunk. Jakub Stokalski, Frostpunk 2 Co-Director, had this to say about the grand vision of the game: However, change does not come easily, and not everyone in this new multi-layered society will welcome this new direction.ĭemands and expectations of various factions will raise tensions and evoke conflicts, but will a cold-blooded rule and a Machiavellian approach to politics be necessary? As the everlasting cold continues its grip on the city and outside threats arise, you’ll need to make sure your people are united, driven, and ready for difficult, unavoidable sacrifices! After the age of coal, conquering Frostland for the oil extraction industry is expected to be the new salvation of what’s left of humanity. You play as the leader of a resource-hungry metropolis where the expansion and search for new sources of power is an unavoidable reality. Its successor takes place 30 years after the apocalyptic blizzard storm, and Earth is still overwhelmed by the icy climate of neverending frost and harsh weather. Frostpunk 2 is the sequel to the highly acclaimed, BAFTA-nominated society survival game that blended city building, strategy and management gameplay, creating a brand new genre.